Target Group(s)
Entertainment (Film and Television), video game industry professionals, private and public sector employees, and the general public.
Course Aims/Purpose
This course provides a foundational introduction to 3D animation, focusing on character animation and acting. Participants will gain a thorough understanding of 3D animation principles and techniques, emphasising storytelling, character performance, and the animation production pipeline. Through hands-on experience, participants will develop essential skills to craft compelling animations and bring characters to life.
Specific Learning Outcomes
On completing the course, participants should be able to:
- Apply 3d animation modeling fundamentals using core principles like keyframing and timing to create realistic animations.
- Utilise 3d animation techniques by implementing advanced techniques such as rigging and character control to create animations.
- Demonstrate an understanding of animation principles by applying key concepts like squash and stretch effectively.
- Develop animation projects that integrate storytelling, character performance, and production pipelines.
Course Content
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Introduction to 3D Modeling Fundamentals
- Blender basics to 3d modeling
- Creating simple geometry
- Basic texturing
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Introduction to Rigging
- Skelton setup, joints, controls rigs and inverse kinematics
- Creating simple actions to utilise the rigged character
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Applying key Animating Concepts
- Animation principles and foundations
- Character animation basics
- Character performance in animation
- Keyframe animation and creating character walk cycles
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Animation Production
- Production pipelines, processes, and management
- Lighting and rendering for final scenes