Target Group(s)
Entertainment (Film and Television), video game industry professionals, private and public sector employees, and the general public.
Admission Requirements
- Candidates must be Namibian citizens or residents.
- Applicants must be between the ages of 18 and 45.
- Basic computer literacy is required.
- Prior experience in digital arts, animation, film, or TV is not a requirement.
- Women, previously disadvantaged individuals, and persons with disabilities are strongly encouraged to apply.
Course Aims/Purpose
This course provides a foundational introduction to 3D animation, focusing on character animation and acting. Participants will gain a thorough understanding of 3D animation principles and techniques, emphasising storytelling, character performance, and the animation production pipeline. Through hands-on experience, participants will develop essential skills to craft compelling animations and bring characters to life.
Specific Learning Outcomes
On completing the course, participants should be able to:
- Apply 3d animation modeling fundamentals using core principles like keyframing and timing to create realistic animations.
- Utilise 3d animation techniques by implementing advanced techniques such as rigging and character control to create animations.
- Demonstrate an understanding of animation principles by applying key concepts like squash and stretch effectively.
- Develop animation projects that integrate storytelling, character performance, and production pipelines.
Course Content
Introduction to 3D Modeling Fundamentals
Blender basics to 3d modeling
Creating simple geometry
Basic texturing
Introduction to Rigging
Skeleton setup, joints, controls rigs and inverse kinematics
Creating simple actions to utilise the rigged character
Applying key Animating Concepts
Animation principles and foundations
Character animation basics
Character performance in animation
Keyframe animation and creating character walk cycles
Animation Production
Production pipelines, processes, and management
Lighting and rendering for final scenes